04 / DESIGN ENABLEMENT

UX Practice Framework

Shared research standards & team systems

DESIGN OPSRESEARCH REPOSITORYTEAM ENABLEMENTSYSTEMS2026
Research protocol diagram from problem definition through conclusion, including the method list

Shared design and research framework establishing a common language across the team

THE CHALLENGE

Context & Problem

As the team's UX practice developed, methods, documentation, and research outputs varied between designers. Knowledge was dispersed, making reuse, onboarding, and stakeholder alignment more difficult.

MY CONTRIBUTION

Approach & Ownership

Working with two other designers, I helped shape practical UX guidelines, research-method guidance, shared templates, and a research repository organised around Evidence → Insight → Recommendation. In January 2026 I introduced the Buddy System and those research guidelines as shared team practices. I also mentored two designers and co-led Figma workshops with another design lead.

Buddy System

Introduced in January 2026 to encourage earlier feedback, collaborative problem-solving, and knowledge sharing between designers. Participants reported the following.

  • 01

    Earlier identification of design issues.

  • 02

    Faster alignment, as reported by participants.

  • 03

    More opportunities to explore alternative solutions.

  • 04

    Better preparation before formal design reviews.

UX research guidelines & repository

Established UX research guidelines and a shared repository in January 2026 so documentation would be more consistent and findings easier to find. At a reported checkpoint, 3 of 6 designers were using the repository — 50% adoption at that point in time. That figure is a historical checkpoint, not a claim about current adoption.

Mentorship

Mentored two designers through one year of formal mentorship, about 18 months including training. The emphasis was guidance, structured feedback, professional development, and supporting each designer to own their decisions.

Figma & engineering workshops

Co-led more than five cross-functional Figma workshops with another design lead. The following changes were observed in how the group worked together.

  • 01

    Clearer understanding of design system components.

  • 02

    More use of design documentation.

  • 03

    Developers using exact Figma measurements rather than manual ruler-based approximations.

  • 04

    A stronger shared understanding between design, development, and QA.

RESEARCH FRAMEWORK

Research Protocol

I proposed this five-step system and the names of its phases, from problem definition through conclusion.

Other designers aligned with it after testing the steps in practice. It is a way of structuring an inquiry, not a completed study, and not a record that every method was used.

PHASE 1

Problem definition

  1. 01

    Identify the problem

    What is wrong?

  2. 02

    Goal

    What should we achieve?

  3. 03

    Team

    Who can help?

  4. 04

    Objectives

    What will get us there?

  5. 05

    Data

    What data do we already have?

  6. 06

    Knowledge

    What do we already know?

  7. 07

    Uncertainty

    What is still unclear?

  8. 08

    Restrictions

    What constraints apply?

PHASE 2

Hypothesis definition

Organize and prioritize questions. This phase does not set a hypothesis.

  1. 01

    Question

    What do we need to know?

  2. 02

    Structure

    Group the questions.

  3. 03

    Priority level

    Rank urgency, importance, and uncertainty.

  4. 04

    Concentration

    Focus on what matters most.

PHASE 3

Choose methods

Match methods to accepted standards and the lifecycle stage.

Part 1 — Standards and categories

STANDARDS

Check best practices and design-system standards.

Part 2 — Method library

Options by lifecycle stage. A method may appear more than once. Choose for the question. It is not a checklist. 19 methods across three stages.

Before — Foundational research
  • Conversation Mining

    Analyze existing customer conversations.

  • Cloze Testing

    Ask users to fill in missing words to assess comprehension and readability.

  • Card Sorting

    Ask participants to group related content to help create intuitive information architecture.

  • User Interviews

    Conduct one-on-one sessions with target users to gather in-depth qualitative insights.

  • Thematic Analysis

    Identify, analyze, and report patterns within qualitative text data.

  • Surveys

    Distribute questionnaires to a large group of users to collect quantitative data.

  • Benchmarking

    Compare a product's performance, features, or user experience against industry standards or direct competitors.

  • User Journey Analysis

    Map and understand the complete path a user takes to accomplish a goal within a product or service.

During — Design research
  • Multivariate Testing (MVT)

    Test multiple variations of several elements on a single page simultaneously to determine which combination performs best.

  • Usability Tests

    Observe users completing tasks with a product or prototype to identify difficulty or confusion.

  • User Interviews

    Conduct one-on-one sessions with target users to gather in-depth qualitative insights.

  • Benchmarking

    Compare a product's performance, features, or user experience against industry standards or direct competitors.

  • Affinity Diagram

    Analyze and structure raw data to identify patterns, uncover insights, and build shared understanding across teams.

After — Post-launch research
  • A/B Testing

    Compare two versions of a webpage or element to see which performs better.

  • User Interviews

    Conduct one-on-one sessions with target users to gather in-depth qualitative insights.

  • Surveys

    Distribute questionnaires to a large group of users to collect quantitative data.

  • Heatmaps

    Visualize user behavior on a webpage, including areas receiving the most clicks, scrolling, or attention.

  • Log Analysis

    Examine server, application, or database logs for insights into user behavior, system performance, and errors.

  • Customer Service Data Analysis

    Analyze customer support interactions, such as emails and chats, to identify recurring issues and pain points.

PHASE 4

Testing

Conduct research

Run the selected methods and gather evidence.

Use only what the question, constraints, and stage require.

PHASE 5

Conclusion

  1. 01

    Analyze and synthesize

    Find patterns and name the opportunities.

  2. 02

    Share findings

    Share what the team can act on.

  3. 03

    Follow up and integrate

    Apply findings to design, the backlog, or the roadmap.

Follow-up feeds the next problem definition.

RETURN TO PROBLEM DEFINITION →

SCOPE

Contribution in Numbers

  • 2

    DESIGNERS MENTORED

    One year of formal mentorship, about 18 months including training.

  • 2

    UX PRACTICE INITIATIVES

    Buddy System and research guidelines with a repository, January 2026.

  • 5+

    FIGMA WORKSHOPS

    Cross-functional sessions co-led with another design lead.

  • 50%

    REPOSITORY ADOPTION

    3 of 6 designers at a reported checkpoint, not current adoption.

KEY DECISIONS

Strategic Choices

  • 01

    Make guidance lightweight enough to use in everyday delivery.

  • 02

    Define consistent research documentation and minimum required fields.

  • 03

    Organise evidence, insights, and recommendations so findings are easier to understand and reuse.

  • 04

    Support designers with different experience levels through clear standards and knowledge sharing.

OUTCOME

Results & Evidence

The practice work gave the team a common language for research, a peer path for earlier feedback, and a clearer handoff conversation with engineering and QA. Repository use reached 3 of 6 designers at one reported checkpoint. Intended benefits include easier onboarding and more reusable research.

LEADERSHIP LENS

What This Demonstrates

Shows how I strengthen the conditions for good design: shared practices, mentorship, and cross-functional influence beyond a single product. The repository figure is one historical checkpoint of early uptake.